Prototype Progress โ 0.1.0 Update Recap
๐ ๏ธ Devlog: Version 0.1.0 Progress Update
๐ July 5, 2025
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Updated version number to 0.1.0 — we're officially in early alpha!
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Attempted to add random explosion sound effects when a level is lost — the system is partially implemented but still needs refinement.
๐ July 4, 2025
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Added Level 5!
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Started work on numpad input for the new level — currently not functioning as expected.
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Improved and expanded UI elements across the game.
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Updated tutorial scenes to reflect upcoming features.
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Added sound attribution and adjusted music player settings for smoother transitions.
๐ July 3, 2025
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Introduced new menu scenes and improved navigation between existing scenes.
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Continued work on a new level in progress.
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Updated version string and adjusted window stretch mode for better scaling support.
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Added new music track โT-10โ and made layout adjustments in several scenes.
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Cleaned up
.gitignore
to better track necessary files.
๐ July 2, 2025
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Added Level 4 with increasing difficulty.
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Updated UI layouts for Levels 2 and 3 to match the overall design.
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Introduced new bomb textures for better visual feedback.
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Implemented timer and progress bar functionality — now visible during levels!
๐ July 1, 2025
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Added official LICENSE files for code and assets.
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Updated README to clarify open source licensing.
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Created a FUNDING.yml to explore future support options.
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Began early level design.
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Added WakaTime extension to track dev time.
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Cleaned and reorganized template files.
๐ June 30, 2025
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๐ Initial project setup!
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Imported the game template from maaack.
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First commits and groundwork laid for the project.
Get B.E.E.P. (Bomb Emergency Extraction Protocol)
B.E.E.P. (Bomb Emergency Extraction Protocol)
B.E.E.P. initiated: survive the protocol, or explode trying.
More posts
- 1.1.1 bug fix2 days ago
- 1.1.0 bug fix2 days ago
- Full launch2 days ago
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